An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual environment (IVE). The model was used in a study designed to explore the impact of avatar realism on the perceived quality of communication within a negotiation scenario. Our eye-gaze model was based on data and studies carried out on the behaviour of eye-gaze during face-to-face communication. The technical features of the model are reported here. Information about the motivation behind the study, experimental procedures and a full analysis of the results obtained are given in [17].
Description
@article{10.1111:j.1467-8659.2004.00001.x,
journal = {Computer Graphics Forum},
title = {{An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience}},
author = {Vinayagamoorthy, V. and Garau, M. and Steed, A. and Slater, M.},
year = {2004},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2004.00001.x}
}