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Improved Corners with Multi‐Channel Signed Distance Fields
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
We propose an extension to the state‐of‐the‐art text rendering technique based on sampling a 2D signed distance field from a texture. This extension significantly improves the visual quality of sharp corners, which is the ...
Real‐Time Rendering Techniques with Hardware Tessellation
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
Graphics hardware has progressively been optimized to render more triangles with increasingly flexible shading. For highly detailed geometry, interactive applications restricted themselves to performing transforms on fixed ...
Turning a Digital Camera into an Absolute 2D Tele‐Colorimeter
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a simple and effective technique for absolute colorimetric camera characterization, invariant to changes in exposure/aperture and scene irradiance, suitable in a wide range of applications including image‐based ...
Multi‐Level Memory Structures for Simulating and Rendering Smoothed Particle Hydrodynamics
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
In this paper, we present a novel hash map‐based sparse data structure for Smoothed Particle Hydrodynamics, which allows for efficient neighbourhood queries in spatially adaptive simulations as well as direct ray tracing ...
Image‐Based Tree Variations
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
The automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new approach to generate new tree ...
Fast Ray Tracing of Scale‐Invariant Integral Surfaces
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
Scale‐invariant integral surfaces, which are implicit representations of surfaces, provide a way to define smooth surfaces from skeletons with prescribed radii defined at their vertices. We introduce a new rendering pipeline ...
Effective Annotations Over 3D Models
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
Annotation support in interactive systems is often considered a simple task by the CG community, since it entails the apparently easy selection of a region and its connection with some information. The reality appears more ...
Preserving Shadow Silhouettes in Illumination‐Driven Mesh Reduction
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
A main challenge for today's renderers is the ever‐growing size of 3D scenes, exceeding the capacity of typically available main memory. This especially holds true for graphics processing units (GPUs) which could otherwise ...
Physically Based Simulation and Rendering of Urban Thermography
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
Urban thermography is a non‐invasive measurement technique commonly used for building diagnosis and energy efficiency evaluation. The physical interpretation of thermal images is a challenging task because they do not ...
Framework for Capturing and Editing of Anisotropic Effect Coatings
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
Coatings are used today for products, ranging from automotive production to electronics and everyday use items. Product design is taking on an increasingly important role, where effect pigments come to the fore, offering ...