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Realtime Performance‐Driven Physical Simulation for Facial Animation
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present the first realtime method for generating facial animations enhanced by physical simulation from realtime performance capture data. Unlike purely data‐based techniques, our method is able to produce physical ...
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met ...
Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
(The Eurographics Association and John Wiley & Sons Ltd., 2023)
In-hand object manipulation is challenging to simulate due to complex contact dynamics, non-repetitive finger gaits, and the need to indirectly control unactuated objects. Further adapting a successful manipulation skill ...
ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Eye gaze and expressions are crucial non-verbal signals in face-to-face communication. Visual effects and telepresence demand significant improvements in personalized tracking, animation, and synthesis of the eye region ...