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Spectral Gradient Sampling for Path Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Spectral Monte-Carlo methods are currently the most powerful techniques for simulating light transport with wavelengthdependent phenomena (e.g., dispersion, colored particle scattering, or diffraction gratings). Compared ...
Merged Multiresolution Hierarchies for Shadow Map Compression
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Multiresolution Hierarchies (MH) and Directed Acyclic Graphs (DAG) are two recent approaches for the compression of highresolution shadow information. In this paper, we introduce Merged Multiresolution Hierarchies (MMH), ...
Gradient‐Guided Local Disparity Editing
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
Stereoscopic 3D technology gives visual content creators a new dimension of design when creating images and movies. While useful for conveying emotion, laying emphasis on certain parts of the scene, or guiding the viewer's ...
MegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversal
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of ...
General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ...
Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional ...