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Perceptual Metrics for Static and Dynamic Triangle Meshes
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the ...
4D Reconstruction of Blooming Flowers
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
Flower blooming is a beautiful phenomenon in nature as flowers open in an intricate and complex manner whereas petals bend, stretch and twist under various deformations. Flower petals are typically thin structures arranged ...
Detail‐Preserving Explicit Mesh Projection and Topology Matching for Particle‐Based Fluids
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
We propose a new explicit surface tracking approach for particle‐based fluid simulations. Our goal is to advect and update a highly detailed surface, while only computing a coarse simulation. Current explicit surface methods ...
DYVERSO: A Versatile Multi‐Phase Position‐Based Fluids Solution for VFX
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
Many impressive fluid simulation methods have been presented in research papers before. These papers typically focus on demonstrating particular innovative features, but they do not meet in a comprehensive manner the ...
EACS: Effective Avoidance Combination Strategy
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
When navigating in crowds, humans are able to move efficiently between people. They look ahead to know which path would reduce the complexity of their interactions with others. Current navigation systems for virtual agents ...
Multi‐Variate Gaussian‐Based Inverse Kinematics
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
Inverse kinematics (IK) equations are usually solved through approximated linearizations or heuristics. These methods lead to character animations that are unnatural looking or unstable because they do not consider both ...
Efficient and Reliable Self‐Collision Culling Using Unprojected Normal Cones
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
We present an efficient and accurate algorithm for self‐collision detection in deformable models. Our approach can perform discrete and continuous collision queries on triangulated meshes. We present a simple and linear ...
CLUST: Simulating Realistic Crowd Behaviour by Mining Pattern from Crowd Videos
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
In this paper, we present a data‐driven approach to simulate realistic locomotion of virtual pedestrians. We focus on simulating low‐level pedestrians' motion, where a pedestrian's motion is mainly affected by other ...
ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent‐Based Crowd Simulation
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
How to realistically model an agent's steering behaviour is a critical issue in agent‐based crowd simulation. In this work, we investigate some proactive steering strategies for agents to minimize potential collisions. To ...
An Implicit SPH Formulation for Incompressible Linearly Elastic Solids
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
We propose a novel smoothed particle hydrodynamics (SPH) formulation for deformable solids. Key aspects of our method are implicit elastic forces and an adapted SPH formulation for the deformation gradient that—in contrast ...