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dc.contributor.authorMallett, Ianen_US
dc.contributor.authorYuksel, Cemen_US
dc.contributor.editorPatney, Anjul and Niessner, Matthiasen_US
dc.date.accessioned2018-11-11T10:45:56Z
dc.date.available2018-11-11T10:45:56Z
dc.date.issued2018
dc.identifier.isbn978-1-4503-5896-5
dc.identifier.issn2079-8679
dc.identifier.urihttps://doi.org/10.1145/3231578.3232160
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3231578-3232160
dc.description.abstractA primary advantage of deferred shading is eliminating wasted shading operations due to overdraw. We present a new algorithm that we call Deferred Adaptive Compute Shading, for providing further reduction in shading computations. Our method hierarchically shades the image while reducing the number of required shading operations to below one shading computation per pixel on average. We determine whether to shade a pixel or approximate it using previously shaded pixels around it, based on an estimate of the image variance at the pixel location. The algorithm is designed to dynamically reconfigure itself to achieve optimal warp coherence and measurable performance gain. We extensively evaluate our algorithm, demonstrating that it produces high-quality results and is robust and highly scalable while providing significant performance improvements in complex scenes.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies
dc.subjectRasterization
dc.subjectDeferred shading
dc.subjectadaptive shading
dc.subjectcompute shader
dc.titleDeferred Adaptive Compute Shadingen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
dc.description.sectionheadersAnti Aliasing
dc.identifier.doi10.1145/3231578.3232160


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