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dc.contributor.authorAbraham, Sarahen_US
dc.contributor.authorVouga, Etienneen_US
dc.contributor.authorFussell, Donalden_US
dc.contributor.editorAydın, Tunç and Sýkora, Danielen_US
dc.date.accessioned2018-11-10T20:57:16Z
dc.date.available2018-11-10T20:57:16Z
dc.date.issued2018
dc.identifier.isbn978-1-4503-5892-7
dc.identifier.issn2079-8679
dc.identifier.urihttps://doi.org/10.1145/3229147.3229165
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3229147-3229165
dc.description.abstractDigital media allows artists to create a wealth of visually-interesting effects that are impossible in traditional media. This includes temporal effects, such as cinemagraph animations, and expressive fluid effects. Yet these flexible and novel media often require highly technical expertise, which is outside a traditional artist's skill with paintbrush or pen. Fluid Brush acts a form of novel, digital media, which retains the brush-based interactions of traditional media, while expressing the movement of turbulent and laminar flow. As a digital media controlled through a non-technical interface, Fluid Brush allows for a novel form of painting that makes fluid effects accessible to novice users and traditional artists. To provide an informal demonstration of the medium's effects, applications, and accessibility, we asked designers, traditional artists, and digital artists to experiment with Fluid Brush. They produced a variety of works reflective of their artistic interests and backgrounds.en_US
dc.publisherACMen_US
dc.titleFluid Brushen_US
dc.description.seriesinformationExpressive: Computational Aesthetics, Sketch-Based Interfaces and Modeling, Non-Photorealistic Animation and Rendering
dc.description.sectionheadersVirtual Brushes
dc.identifier.doi10.1145/3229147.3229165


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