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    An Efficient Denoising Algorithm for Global Illumination

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    Date
    2017
    Author
    Mara, Michael
    McGuire, Morgan
    Bitterli, Benedikt
    Jarosz, Wojciech
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    Abstract
    We propose a hybrid ray-tracing/rasterization strategy for real- time rendering enabled by a fast new denoising method. We factor global illumination into direct light at rasterized primary surfaces and two indirect lighting terms, each estimated with one path- traced sample per pixel. Our factorization enables efficient (biased) reconstruction by denoising light without blurring materials. We demonstrate denoising in under 10 ms per 1280 × 720 frame, compare results against the leading offline denoising methods, and include a supplement with source code, video, and data.
    BibTeX
    @inproceedings {10.1145:3105762.3105774,
    booktitle = {Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics},
    editor = {Vlastimil Havran and Karthik Vaiyanathan},
    title = {{An Efficient Denoising Algorithm for Global Illumination}},
    author = {Mara, Michael and McGuire, Morgan and Bitterli, Benedikt and Jarosz, Wojciech},
    year = {2017},
    publisher = {ACM},
    ISSN = {2079-8679},
    ISBN = {978-1-4503-5101-0},
    DOI = {10.1145/3105762.3105774}
    }
    URI
    http://dx.doi.org/10.1145/3105762.3105774
    https://diglib.eg.org:443/handle/10.1145/3105762-3105774
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA