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    Geometry Presorting for Implicit Object Space Partitioning

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    paper1039_finalelec.pdf (87.73Kb)
    Date
    2012
    Author
    Eisemann, Martin ORCID
    Bauszat, Pablo
    Guthe, Stefan ORCID
    Magnor, Marcus
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    Abstract
    We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are recreated at run-time from the scene objects contained therein. By applying a presorting procedure to the geometry, only a known fraction of the geometry is needed to locate the bounding planes of any node. We evaluate the impact of the implicit bounding plane representation and compare our algorithm to a classic bounding volume hierarchy. Though the representation is completely implicit, we still achieve interactive frame rates on commodity hardware.
    BibTeX
    @article {10.1111:j.1467-8659.2012.03140.x,
    journal = {Computer Graphics Forum},
    title = {{Geometry Presorting for Implicit Object Space Partitioning}},
    author = {Eisemann, Martin and Bauszat, Pablo and Guthe, Stefan and Magnor, Marcus},
    year = {2012},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/j.1467-8659.2012.03140.x}
    }
    URI
    http://dx.doi.org/10.1111/j.1467-8659.2012.03140.x
    Collections
    • 31-Issue 4
    • EGSR12: 23th Eurographics Symposium on Rendering

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