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dc.contributor.authorPapas, Mariosen_US
dc.contributor.authorJarosz, Wojciechen_US
dc.contributor.authorJakob, Wenzelen_US
dc.contributor.authorRusinkiewicz, Szymonen_US
dc.contributor.authorMatusik, Wojciechen_US
dc.contributor.authorWeyrich, Timen_US
dc.contributor.editorM. Chen and O. Deussenen_US
dc.date.accessioned2015-02-27T10:22:53Z
dc.date.available2015-02-27T10:22:53Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01876.xen_US
dc.description.abstractWe propose a novel system for designing and manufacturing surfaces that produce desired caustic images when illuminated by a light source. Our system is based on a nonnegative image decomposition using a set of possibly overlapping anisotropic Gaussian kernels. We utilize this decomposition to construct an array of continuous surface patches, each of which focuses light onto one of the Gaussian kernels, either through refraction or reflection. We show how to derive the shape of each continuous patch and arrange them by performing a discrete assignment of patches to kernels in the desired caustic. Our decomposition provides for high fidelity reconstruction of natural images using a small collection of patches. We demonstrate our approach on a wide variety of caustic images by manufacturing physical surfaces with a small number of patches.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleGoal-based Causticsen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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