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dc.contributor.authorGuo, Yu-Xiaoen_US
dc.contributor.authorChen, Guojunen_US
dc.contributor.authorDong, Yueen_US
dc.contributor.authorTong, Xinen_US
dc.contributor.editorUmetani, Nobuyukien_US
dc.contributor.editorWojtan, Chrisen_US
dc.contributor.editorVouga, Etienneen_US
dc.date.accessioned2022-10-04T06:40:46Z
dc.date.available2022-10-04T06:40:46Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14672
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14672
dc.description.abstractWe present a learning based temporal supersampling algorithm for real-time rendering. Different from existing learning-based approaches that adopt an end-to-end training of a 'black-box' neural network, we design a 'white-box' solution that first classifies the pixels into different categories and then generates the supersampling result based on classification. Our key observation is that the core problem in temporal supersampling for rendering is to distinguish the pixels that consist of occlusion, aliasing, or shading changes. Samples from these pixels exhibit similar temporal radiance change but require different composition strategies to produce the correct supersampling result. Based on this observation, our method first classifies the pixels into several classes. Based on the classification results, our method then blends the current frame with the warped last frame via a learned weight map to get the supersampling results. We design compact neural networks for each step and develop dedicated loss functions for pixels belonging to different classes. Compared to existing learning based methods, our classifier-based supersampling scheme takes less computational and memory cost for real-time supersampling and generates visually compelling temporal supersampling results with fewer flickering artifacts. We evaluate the performance and generality of our method on several rendered game sequences and our method can upsample the rendered frames from 1080P to 2160P in just 13.39ms on a single Nvidia 3090GPU.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleClassifier Guided Temporal Supersampling for Real-time Renderingen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersRendering - Sampling
dc.description.volume41
dc.description.number7
dc.identifier.doi10.1111/cgf.14672
dc.identifier.pages237-246
dc.identifier.pages10 pages


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  • 41-Issue 7
    Pacific Graphics 2022 - Symposium Proceedings

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