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    Interactive Sound Propagation For Dynamic Scenes Using 2d Wave Simulation

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    Date
    2020
    Author
    Rosen, Matthew
    Godin, Keith W.
    Raghuvanshi, Nikunj ORCID
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    Abstract
    We present a technique to model wave-based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures geometry-based diffraction effects such as obstruction, reverberation, and directivity of perceptually-salient initial sound at the source and listener. We show real-time performance on a single CPU core on modestly-sized scenes that are nevertheless topologically complex. Our key ideas are to exploit reciprocity and use a perceptual encoding and rendering framework. These allow the use of low-frequency finite-difference simulations on static scene snapshots. Our results show plausible audio variation that remains robust to motion and geometry changes. We suggest that wave solvers can be a practical approach to real-time dynamic acoustics. We share the complete C++ code of our ''Planeverb'' system.
    BibTeX
    @article {10.1111:cgf.14099,
    journal = {Computer Graphics Forum},
    title = {{Interactive Sound Propagation For Dynamic Scenes Using 2d Wave Simulation}},
    author = {Rosen, Matthew and Godin, Keith W. and Raghuvanshi, Nikunj},
    year = {2020},
    publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.14099}
    }
    URI
    https://doi.org/10.1111/cgf.14099
    https://diglib.eg.org:443/handle/10.1111/cgf14099
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA