• Login
    View Item 
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 38 (2019)
    • 38-Issue 3
    • View Item
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 38 (2019)
    • 38-Issue 3
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Interactive Visualization of Flood and Heavy Rain Simulations

    Thumbnail
    View/Open
    v38i3pp025-039.pdf (70.18Mb)
    1213-file1.mp4 (186.3Mb)
    1213-file2.zip (26.56Kb)
    Date
    2019
    Author
    Cornel, Daniel
    Buttinger-Kreuzhuber, Andreas
    Konev, Artem
    Horváth, Zsolt
    Wimmer, Michael
    Heidrich, Raimund
    Waser, Jürgen
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    In this paper, we present a real-time technique to visualize large-scale adaptive height fields with C1-continuous surface reconstruction. Grid-based shallow water simulation is an indispensable tool for interactive flood management applications. Height fields defined on adaptive grids are often the only viable option to store and process the massive simulation data. Their visualization requires the reconstruction of a continuous surface from the spatially discrete simulation data. For regular grids, fast linear and cubic interpolation are commonly used for surface reconstruction. For adaptive grids, however, there exists no higher-order interpolation technique fast enough for interactive applications. Our proposed technique bridges the gap between fast linear and expensive higher-order interpolation for adaptive surface reconstruction. During reconstruction, no matter if regular or adaptive, discretization and interpolation artifacts can occur, which domain experts consider misleading and unaesthetic. We take into account boundary conditions to eliminate these artifacts, which include water climbing uphill, diving towards walls, and leaking through thin objects. We apply realistic water shading with visual cues for depth perception and add waves and foam synthesized from the simulation data to emphasize flow directions. The versatility and performance of our technique are demonstrated in various real-world scenarios. A survey conducted with domain experts of different backgrounds and concerned citizens proves the usefulness and effectiveness of our technique.
    BibTeX
    @article {10.1111:cgf.13669,
    journal = {Computer Graphics Forum},
    title = {{Interactive Visualization of Flood and Heavy Rain Simulations}},
    author = {Cornel, Daniel and Buttinger-Kreuzhuber, Andreas and Konev, Artem and Horváth, Zsolt and Wimmer, Michael and Heidrich, Raimund and Waser, Jürgen},
    year = {2019},
    publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.13669}
    }
    URI
    https://doi.org/10.1111/cgf.13669
    https://diglib.eg.org:443/handle/10.1111/cgf13669
    Collections
    • 38-Issue 3

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA