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    • 38-Issue 6
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    Appearance Modelling of Living Human Tissues

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    v38i6pp043-065.pdf (3.259Mb)
    Date
    2019
    Author
    Nunes, Augusto L.P.
    Maciel, Anderson
    Meyer, Gary W.
    John, Nigel W.
    Baranoski, Gladimir V.G.
    Walter, Marcelo ORCID
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    Abstract
    The visual fidelity of realistic renderings in Computer Graphics depends fundamentally upon how we model the appearance of objects resulting from the interaction between light and matter reaching the eye. In this paper, we survey the research addressing appearance modelling of living human tissue. Among the many classes of natural materials already researched in Computer Graphics, living human tissues such as blood and skin have recently seen an increase in attention from graphics research. There is already an incipient but substantial body of literature on this topic, but we also lack a structured review as presented here. We introduce a classification for the approaches using the four types of human tissues as classifiers. We show a growing trend of solutions that use first principles from Physics and Biology as fundamental knowledge upon which the models are built. The organic quality of visual results provided by these approaches is mainly determined by the optical properties of biophysical components interacting with light. Beyond just picture making, these models can be used in predictive simulations, with the potential for impact in many other areas.The visual fidelity of realistic renderings in Computer Graphics depends fundamentally upon how we model the appearance of objects resulting from the inter action between light and matter reaching the eye. In this paper, we survey the research addressing appearance modelling of living human tissue. Among the many classes of natural materials already researched in Computer Graphics, living human tissues such as blood and skin have recently seen an increase in attention from graphics research. There is already an incipient but substantial body of literature on this topic, but we also lack a structured review as presented here. We introduce a classification for the approaches using the four types of human tissues as classifiers. We show a growing trend of solutions that use first principles from Physics and Biology as fundamental knowledge upon which the models are built.
    BibTeX
    @article {10.1111:cgf.13604,
    journal = {Computer Graphics Forum},
    title = {{Appearance Modelling of Living Human Tissues}},
    author = {Nunes, Augusto L.P. and Maciel, Anderson and Meyer, Gary W. and John, Nigel W. and Baranoski, Gladimir V.G. and Walter, Marcelo},
    year = {2019},
    publisher = {© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.13604}
    }
    URI
    https://doi.org/10.1111/cgf.13604
    https://diglib.eg.org:443/handle/10.1111/cgf13604
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    • 38-Issue 6

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