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    Photorealistic Rendering of Mixed Reality Scenes

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    Date
    2015
    Author
    Kronander, Joel
    Banterle, Francesco
    Gardner, Andrew
    Miandji, Ehsan
    Unger, Jonas ORCID
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    Abstract
    Photo-realistic rendering of virtual objects into real scenes is one of the most important research prob- lems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual e ects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, cap- turing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state-of-the-art in this eld, and presents a categorization and comparison of current methods. Our in-depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a speci c problem.
    BibTeX
    @article {10.1111:cgf.12591,
    journal = {Computer Graphics Forum},
    title = {{Photorealistic Rendering of Mixed Reality Scenes}},
    author = {Kronander, Joel and Banterle, Francesco and Gardner, Andrew and Miandji, Ehsan and Unger, Jonas},
    year = {2015},
    publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
    DOI = {10.1111/cgf.12591}
    }
    URI
    http://dx.doi.org/10.1111/cgf.12591
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    Eurographics Association copyright © 2013 - 2022 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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