Photorealistic Rendering of Mixed Reality Scenes

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Date
2015
Authors
Kronander, Joel
Banterle, Francesco
Gardner, Andrew
Miandji, Ehsan
Unger, Jonas
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
Photo-realistic rendering of virtual objects into real scenes is one of the most important research prob- lems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual e ects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, cap- turing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state-of-the-art in this eld, and presents a categorization and comparison of current methods. Our in-depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a speci c problem.
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@article{
10.1111:cgf.12591
, journal = {Computer Graphics Forum}, title = {{
Photorealistic Rendering of Mixed Reality Scenes
}}, author = {
Kronander, Joel
and
Banterle, Francesco
and
Gardner, Andrew
and
Miandji, Ehsan
and
Unger, Jonas
}, year = {
2015
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, DOI = {
10.1111/cgf.12591
} }
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