• Login
    View Item 
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 34 (2015)
    • 34-Issue 1
    • View Item
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 34 (2015)
    • 34-Issue 1
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Hybrid Data Visualization Based on Depth Complexity Histogram Analysis

    Thumbnail
    View/Open
    v34i1pp074-085.pdf (1003.Kb)
    Date
    2015
    Author
    Lindholm, S.
    Falk, M.
    Sundén, E.
    Bock, A.
    Ynnerman, A.
    Ropinski, T.
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct rendering results require sorting of transparent structures. Additional complexity is introduced as the contributions from volumetric data have to be partitioned according to the geometric objects in the scene. The A‐buffer, an enhanced framebuffer with additional per‐pixel information, has previously been introduced to deal with the complexity caused by transparent objects. In this paper, we present an optimized rendering algorithm for hybrid volume‐geometry data based on the A‐buffer concept. We propose two novel components for modern GPUs that tailor memory utilization to the depth complexity of individual pixels. The proposed components are compatible with modern A‐buffer implementations and yield performance gains of up to eight times compared to existing approaches through reduced allocation and reuse of fast cache memory. We demonstrate the applicability of our approach and its performance with several examples from molecular biology, space weather and medical visualization containing both, volumetric data and geometric structures.We present an A‐buffer based algorithm that achieves performance gains of up to eight times relative existing techniques. The algorithm contains two novel components which improve the utilization of the local cache memory on the GPU. This is particularly important for scenes with non‐uniform depth complexities and rapidly decreasing depth complexity histograms (DCHs).
    BibTeX
    @article {10.1111:cgf.12460,
    journal = {Computer Graphics Forum},
    title = {{Hybrid Data Visualization Based on Depth Complexity Histogram Analysis}},
    author = {Lindholm, S. and Falk, M. and Sundén, E. and Bock, A. and Ynnerman, A. and Ropinski, T.},
    year = {2015},
    publisher = {Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd.},
    DOI = {10.1111/cgf.12460}
    }
    URI
    http://dx.doi.org/10.1111/cgf.12460
    Collections
    • 34-Issue 1

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA