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    • Extending Graphics Hardware For Occlusion Queries In OpenGL 

      Bartz, Dirk; Meißner, Michael; Hüttner, Tobias (The Eurographics Association, 1998)
      For interactive rendering of large polygonal objects, fast visibility queries are necessary to quickly decide whether polygonal objects are visible and need to be rendered. None of the numerous published algorithms provide ...
    • Towards Real-Time Photorealistic Rendering: Challenges and Solutions 

      Schilling, Andreas (The Eurographics Association, 1997)
      A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic ...