Now showing items 1-8 of 8

    • Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings 

      Riu, Adria; Patow, Gustavo (The Eurographics Association, 2012)
      This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas ...
    • Compiling to a VLIW Fragment Pipeline 

      Mark, William R.; Proudfoot, Kekoa (The Eurographics Association, 2001)
      The latest generation of graphics hardware supports fully programmable vertex and pixel/fragment operations, but programming this hardware at a low level is difficult and time consuming. To address this problem, we have ...
    • Conceptualizing, Managing and Developing: A Web Based 3D City Information Model for Urban Energy Demand Simulation 

      Padsala, Rushikesh; Coors, Volker (The Eurographics Association, 2015)
      In this paper we describe a concept to manage and develop a web based virtual 3D scene, based on CityGML LoD 2 models, DTM tiles, ortho-photos and energy simulation results of specific heating demand and photovoltaic ...
    • A Procedural Modeling System for the Creation of Huge Models 

      Cubero, Francisco; Mas, Albert; Patow, Gustavo (The Eurographics Association, 2012)
      This paper presents a new general purpose procedural geometrical modeling system. It is focused on providing flexibility, modularity and scalability. Furthermore, it is taylored to manage huge geometric models, with millions ...
    • Stochastic Heat Kernel Estimation on Sampled Manifolds 

      Aumentado-Armstrong, Tristan; Siddiqi, Kaleem (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The heat kernel is a fundamental geometric object associated to every Riemannian manifold, used across applications in computer vision, graphics, and machine learning. In this article, we propose a novel computational ...
    • View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail 

      Krecklau, Lars; Born, Janis; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present an algorithm for realtime rendering of large-scale city models with procedurally generated facades. By using highly detailed assets like windows, doors, and decoration such city models can provide an extremely ...
    • Visual Language Generalization for Procedural Modeling of Buildings 

      Barroso, Santiago; Patow, Gustavo (The Eurographics Association, 2012)
      Procedural modeling has become the accepted standard for the creation of detailed large scenes, in particular urban landscapes. With the introduction of visual languages there has been a huge leap forward in terms of ...
    • X3DOM - A DOM-based HTML5/ X3D Integration Model 

      Behr, Johannes; Eschler, Peter; Jung, Yvonne; Zöllner, Michael (The Eurographics Association, 2009)
      We present a model that allows to directly integrate X3D nodes into HTML5 DOM content. This model tries to fulfill the promise of the HTML5 specification, which references X3D for declarative 3D scenes but does not define ...