Now showing items 1-5 of 5

    • An Incremental SMLAOI Algorithm for Progressive Downloading Large Scale WebVR Scenes 

      Wang, Wei; Jia, Jinyuan (The Eurographics Association, 2009)
      Interactive downloading huge virtual scenes on Internet is always a challenging task of large scale DVE(Distributed Virtual Environment) systems. Along classical progressive transmission mechanism based on AOI (Area of ...
    • Parallel Stereo Visualization For ClustersWith OpenInventor: A Case Study For The Automotive Industry 

      Vega, Fernando; Suÿner, Gerd; Reuding, Thomas; Greiner, Günther (The Eurographics Association, 2003)
      Stereo visualization is an area which can greatly benefit from cluster computing due to the parallelizable nature of the rendering task. In order to implement this idea, we have developed a novel software architecture which ...
    • Texture Tile Visibility Determination For Dynamic Texture Loading 

      Goss, Michael E.; Yuasa, Kei (The Eurographics Association, 1998)
      Three-dimensional scenes have become an important form of content deliverable through the Internet. Standard formats such as Virtual Reality Modeling Language (VRML) make it possible to dynamically download complex scenes ...
    • Tracking Graphics State For Networked Rendering 

      Buck, Ian; Humphreys, Greg; Hanrahan, Pat (The Eurographics Association, 2000)
      As networks get faster, it becomes more feasible to render large data sets remotely. For example, it is useful to run large scientific simulations on remote compute servers but visualize the results of those simulations ...
    • Web-enabled Server-based and Distributed Real-time Ray-Tracing 

      Tamm, Georg; Slusallek, Philipp (The Eurographics Association, 2016)
      As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...