Browsing by Author "Yuksel, Cem"
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Deferred Adaptive Compute Shading
Mallett, Ian; Yuksel, Cem (ACM, 2018)A primary advantage of deferred shading is eliminating wasted shading operations due to overdraw. We present a new algorithm that we call Deferred Adaptive Compute Shading, for providing further reduction in shading ... -
Mach-RT: A Many Chip Architecture for Ray Tracing
Vasiou, Elena; Shkurko, Konstantin; Brunvand, Erik; Yuksel, Cem (The Eurographics Association, 2019)We propose an unconventional solution to high-performance ray tracing that combines a ray ordering scheme that minimizes access to the scene data with a large on-chip buffer acting as near-compute storage that is spread ... -
Rethinking Texture Mapping
Yuksel, Cem; Lefebvre, Sylvain; Tarini, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2019)The intrinsic problems of texture mapping, regarding its difficulties in content creation and the visual artifacts it causes in rendering, are well-known, but often considered unavoidable. In this state of the art report, ... -
Stochastic Lightcuts
Yuksel, Cem (The Eurographics Association, 2019)We introduce stochastic lightcuts by combining the lighting approximation of lightcuts with stochastic sampling for efficiently rendering scenes with a large number of light sources. Our stochastic lightcuts method entirely ...