High-Performance Graphics 2014
Permanent URI for this collection
Browse
Browsing High-Performance Graphics 2014 by Subject "Computer Graphics [I.3.7]"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
Item Interactive Rendering of Giga-Particle Fluid Simulations(The Eurographics Association, 2014) Reichl, Florian; Chajdas, Matthäus G.; Schneider, Jens; Westermann, Rüdiger; Ingo Wald and Jonathan Ragan-KelleyWe describe the design of an interactive rendering system for particle-based fluid simulations comprising hundreds of millions of particles per time step. We present a novel binary voxel representation for particle positions in combination with random jitter to drastically reduce memory and bandwidth requirements. To avoid a time-consuming preprocess and restrict the workload to what is seen, the construction of this representation is embedded into frontto- back GPU ray-casting. For high speed rendering, we ray-cast spheres and extend on total-variation-based image de-noising models to smooth the fluid surface according to data specific boundary conditions. The regular voxel structure permits highly efficient ray-sphere intersection testing as well as classification of foam particles at runtime on the GPU. Foam particles are rendered volumetrically by reconstructing densities from the binary representation on-the-fly. The particular design of our system allows scrubbing through high-resolution animated fluids at interactive rates.