Track 14 – Play, Learn, Explore (Serious Games Society – GALA SESSION)
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Browsing Track 14 – Play, Learn, Explore (Serious Games Society – GALA SESSION) by Subject "CCS Concepts: Human-centered computing → Virtual reality"
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Item Female Rulers of Medieval Balkans - gamified VR experience(The Eurographics Association, 2025) Rizvic, Selma; Mijatovic, Bojan; Boskovic, Dusanka; Zayat, Aya Ali Al; Grasar, Jelena Andjelkovic; Hoisin, Niall O; Ramic-Brkic, Belma; Durmisevic, Emir; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioIn this paper, we describe a gamified VR experience that aims to enable users to learn about the five queens of medieval Balkan countries through Advanced Interactive Digital Storytelling (A-IDS). We explore whether the use of gameplays can solve the narrative paradox problem by motivating users to learn historical information. VR educational game SHELeadersVR features queens telling stories in virtual reconstructions of locations where they used to live, and treasure hunt gameplays for digitized museum artifacts related to them. The AR application works at the locations of the queens' castles, presenting 3D reconstructions of the archaeological remains. User experience evaluation confirms the success of the implemented methodology in solving the mentioned research problem.