EGGH05: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2005
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Browsing EGGH05: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2005 by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Geometric algorithms, languages, and systems. Display algorithms. Color, shading, shadowing, and texture. Graphics processors."
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Item Fully Procedural Graphics(The Eurographics Association, 2005) Whitted, T.; Kajiya, J.; Michael Meissner and Bengt-Olaf SchneiderThe growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline. In this paper we propose that the elements fed through the pipeline be made entirely procedural. To enable this, we present a modification of the conventional graphics processor in which all procedures are executed in a common processor array and the rasterizer is augmented with a more general sampling controller. By executing both the geometric and shading elements of a procedural graphics model in a single processor we retain the data amplification that distinguishes procedural descriptions without a corresponding explosion of external bandwidth.