High-Performance Graphics 2010
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Browsing High-Performance Graphics 2010 by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Graphics processors I.3.7 Three-Dimensional Graphics and Realism"
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Item Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur(The Eurographics Association, 2010) Brunhaver, John S.; Fatahalian, Kayvon; Hanrahan, Pat; Michael Doggett and Samuli Laine and Warren HuntCurrent GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered sampling, defocus, or motion blur. We perform a microarchitectural study of fixed-function micropolygon rasterization using custom circuits. We present three rasterization designs: the first optimized for triangle micropolygons that are not blurred, a second for stochastic rasterization of micropolygons with motion and defocus blur, and third that is a hybrid combination of the two. Our designs achieve high area and power efficiency by using low-precision operations and rasterizing pairs of adjacent triangles in parallel. We demonstrate optimized designs synthesized in a 45 nm process showing that a micropolygon rasterization unit with a throughput of 3 billion micropolygons per second would consume 2.9 W and occupy 4.1 mm2 which is 0.77 percent of the die area of a GeForce GTX 480 GPU.