EuroVR2014
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Browsing EuroVR2014 by Subject "Categories and Subject Descriptors"
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Item Cultural hARitage: Augmented Reality applied on Cultural Heritage(The Eurographics Association, 2014) Dutra, Joatan Preis; Ebel, Ivana Raquel; Jerome Perret and Valter Basso and Francesco Ferrise and Kaj Helin and Vincent Lepetit and James Ritchie and Christoph Runde and Mascha van der Voort and Gabriel ZachmannCultural heritage contents are commonly offered by touristic mobile applications, but it is possible to explore deeper the subject and add AR elements to create an immersive approach. The adaptation of an art-oriented tool reveals some of the possibilities to display cultural heritage content in real case scenario without any large technical experience. It also presents the difficulties on dealing with historical content in a context-aware experience. The developed solutions from the cultural hARitage project, in two practical situations in distinct scenarios (Belgium and Greece) presents something more pragmatic, where it is empirically possible to validate some of the developed propositions and the opportunity to analyze the combination of AR and Cultural Heritage content.Item Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft(The Eurographics Association, 2014) D'Cruz, Mirabelle; Patel, Harshada; Lewis, Laura; Cobb, Sue; Jerome Perret and Valter Basso and Francesco Ferrise and Kaj Helin and Vincent Lepetit and James Ritchie and Christoph Runde and Mascha van der Voort and Gabriel ZachmannThe European funded project VR-HYPERSPACE (FP7-AAT-2011-1-285681 www.vr-hyperspace.eu) has made great steps towards investigating innovative ways of using virtual reality (VR) and mixed reality (MR) in-flight, specifically to enhance passenger comfort in future air cabins. VR/MR were used to create virtual environments presenting ''positive illusions'' to a passenger either through head-mounted displays (HMDs) or large-scale displays. These illusions, based on research in virtual embodiment and space perception, were developed to investigate whether altering a person's virtual body, and placing a virtual body or your physical body in alternative environments, can change a person's perception of their comfort. This paper presents a brief summary of feedback from a group of VR-enthusiasts on the first demonstrations of these comfort illusions to the wider public.