Track 04 – Acquisition and Digitization
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Browsing Track 04 – Acquisition and Digitization by Subject "Applied computing → Arts and humanities"
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Item Comparing OCR Pipelines for Folkloristic Text Digitization(The Eurographics Association, 2025) Machidon, Octavian M.; Machidon, Alina L.; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe digitization of historical folkloristic materials presents unique challenges due to diverse text layouts, varying print and handwriting styles, and linguistic variations. This study explores different optical character recognition (OCR) approaches for Slovene folkloristic and historical text digitization, integrating both traditional methods and large language models (LLMs) to improve text transcription accuracy while maintaining linguistic and structural integrity. We compare single-stage OCR techniques with multi-stage pipelines that incorporate machine learning-driven post-processing for text normalization and layout reconstruction. While LLM-enhanced methods show promise in refining recognition outputs and improving readability, they also introduce challenges related to unintended modifications, particularly in the preservation of dialectal expressions and historical structures. Our findings provide insights into selecting optimal digitization strategies for large-scale folklore archives and outline recommendations for developing robust OCR pipelines that balance automation with the need for textual authenticity in digital humanities research.Item Immersive RockArt: When rock carvings meet photogrammetry and computer graphics(The Eurographics Association, 2025) Luca, Daniele De; Liguori, Maria Chiara; Guidazzoli, Antonella; Farella, Elisa Mariarosaria; Remondino, Fabio; Cittadini, Tiziana; Loeffler, Markus; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioRock Art Immersive is an interdisciplinary project for the 3D documentation, valorisation, communication, and tourist promotion of the UNESCO site of the Pitoti rock carvings in Val Camonica (Italy). Photogrammetry and Computer Graphics are coupled to create reality-based interactive and communicative material to safeguard and valorize a heritage site.Item ''Out There,'' Anywhere: Digital Proxies for Threatened Cultural Heritage Sites and Structures(The Eurographics Association, 2025) Deisa, Eva; Tucker, Sarah; Kinnaman, Alex; Ogle, Todd; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioCultural heritage sites and structures located in remote environments or composed of fragile materials face numerous threats from degradation, inaccessibility, and lack of preservation support. This paper introduces an in-progress multimodal digitization project for a remote sculpture trail, an open-air art installation composed of wooden sculptures, in southwest Virginia. This project combines photogrammetry, Gaussian splatting, LiDAR, volumetric capture, and oral history to create an immersive digital proxy of the site and experience. It proposes a replicable, scalable model for capturing and preserving complex cultural heritage assets, leveraging interdisciplinary expertise and prioritizing cross-departmental collaboration and digital preservation strategies for XR content. This paper presents the comprehensive project plan, details current progress, and discusses ongoing planning considerations.