VG05: Eurographics/IEEE VGTC Workshop on Volume Graphics 2005
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Browsing VG05: Eurographics/IEEE VGTC Workshop on Volume Graphics 2005 by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Graphics Architecture I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling I.3.6 [Computer Graphics]: Methodology and TechniquesGraphics data structures and data types I.3.7 [Computer Graphics]: Three Dimensional Graphics and RealismColor, Shading, Shadowing and Texture I.3.8 [Computer Graphics]: Applications I.4.10 [Image Processing and Computer Vision]: Image Representation Volumetric"
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Item Texturing and Hypertexturing of Volumetric Objects(The Eurographics Association, 2005) Miller, Chris M.; Jones, Mark W.; Klaus Mueller and Thomas Ertl and Eduard GroellerTexture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.