Track 12 – Digital Technologies for CHANGES
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Browsing Track 12 – Digital Technologies for CHANGES by Subject "Applied computing → Digital libraries and archives"
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Item A Summarization and Analysis of Methodologies for Creating Interactive and Lifelike Historical Characters Based on MetaHuman(The Eurographics Association, 2025) Yuan, Victor; Miller, Alan; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioVirtual characters have long held promise as pedagogical tools in heritage education, particularly for creating immersive interactions with historical figures. Researchers have envisioned systems capable of emulating these figures, enabling users to engage in life-like, face-to-face dialogues over time. While technological constraints historically limited such applications, recent advancements in computational graphics and language models have now made them viable. This paper presents a frame- work for constructing interactive virtual character systems, outlining their core components through two critical dimensions: photorealism and interaction. The photorealism dimension leverages modern graphics tools to achieve high-fidelity visual rep- resentation, while the interaction dimension utilizes language models to enable socially believable and contextually responsive dialogue. We examine the necessity of each component and analyze available technological solutions with their respective trade-offs. Beyond the technical framework, we discuss potential future improvements and address ethical and practical con- cerns inherent to such systems. By synthesizing current technologies and their applicability, this work provides institutions with practical guidance for developing customized interactive systems that balance functionality with cost-efficiency.