Repository logo
  • Communities & Collections
  • All of DSpace
  • English
  • ÄŒeÅ¡tina
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • LatvieÅ¡u
  • Magyar
  • Nederlands
  • Português
  • Português do Brasil
  • Suomi
  • Svenska
  • Türkçe
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Log In
    or
    New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Browse by Author

Browsing by Author "Redford, Adam"

Now showing 1 - 3 of 3
Results Per Page
Sort Options
  • Loading...
    Thumbnail Image
    Item
    Asset Integration: An Exceptional Undergraduate Student Project
    (The Eurographics Association, 2020) Redford, Adam; Romero, Mario and Sousa Santos, Beatrice
    This paper outlines an exceptional 1st year undergraduate student project that involves the creation of a CG asset (goblet), and the integration of that asset into a live action photographed background. The final created shot of the animated asset shows a high level of photo-realism, and is an exceptionally close match to the live action reference photography of the real goblet.
  • Loading...
    Thumbnail Image
    Item
    Digital Matte Painting - An Effective Undergraduate Assignment
    (The Eurographics Association, 2022) Redford, Adam; Anderson, Eike Falk; Bourdin, Jean-Jacques; Paquette, Eric
    This paper presents an effective digital matte painting assignment from a course delivered as part of an undergraduate degree programme in visual effects. The assignment involves the creation of a final 3D shot from an initial 2D image, using various 2D image manipulation tools and appropriate 2.5D image projection techniques.
  • Loading...
    Thumbnail Image
    Item
    Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement
    (The Eurographics Association, 2020) Redford, Adam; Mikulski, Richard; Anderson, Eike Falk; Ritschel, Tobias and Eilertsen, Gabriel
    We present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual effects industry. Using a lowcost single-camera photogrammetry rig for close range photogrammetry and processing the results using standard 3D asset creation software from the visual effects industry, the resulting 3D models achieve a resolution that is sufficient for the clear representation of bone elements and any gross changes affecting them, such as severe trauma.

Eurographics Association © 2013-2025  |  System hosted at Graz University of Technology      
DSpace software copyright © 2002-2025 LYRASIS

  • Cookie settings
  • Privacy policy
  • End User Agreement
  • Send Feedback