ICAT-EGVE2020 - Posters and Demos
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Browsing ICAT-EGVE2020 - Posters and Demos by Author "Kim, Kangsoo"
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Item An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing(The Eurographics Association, 2020) Zehtabian, Sharare; Khodadadeh, Siavash; Kim, Kangsoo; Bruder, Gerd; Welch, Greg; Bölöni, Ladislau; Turgut, Damla; Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-KukIntelligent virtual agents have many societal uses, specifically in situations in which the presence of real humans would be prohibitive. In particular, virtual receptionists can perform a variety of tasks associated with visitor and employee safety, e.g., during the COVID-19 pandemic. In this poster, we present our prototype of a virtual receptionist that employs computer vision and meta-learning techniques to identify and interact with a visitor in a manner similar to that of a real human receptionist. Specifically we employ a meta-learning-based classifier to learn the visitors' faces from the minimal data collected during a first visit, such that the receptionist can recognize the same visitor during follow-up visits. The system also makes use of deep neural network-based computer vision techniques to recognize whether the visitor is wearing a face mask or not.Item Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays(The Eurographics Association, 2020) Erickson, Austin; Kim, Kangsoo; Bruder, Gerd; Welch, Gregory F.; Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-KukIn the fields of augmented reality (AR) and virtual reality (VR), many applications involve user interfaces (UIs) to display various types of information to users. Such UIs are an important component that influences user experience and human factors in AR/VR because the users are directly facing and interacting with them to absorb the visualized information and manipulate the content. While consumer's interests in different forms of near-eye displays, such as AR/VR head-mounted displays (HMDs), are increasing, research on the design standard for AR/VR UIs and human factors becomes more and more interesting and timely important. Although UI configurations, such as dark mode and light mode, have increased in popularity on other display types over the last several years, they have yet to make their way into AR/VR devices as built in features. This demo showcases several use cases of dark mode and light mode UIs on AR/VR HMDs, and provides general guidelines for when they should be used to provide perceptual benefits to the user.Item Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality(The Eurographics Association, 2020) Norouzi, Nahal; Kim, Kangsoo; Bruder, Gerd; Welch, Greg; Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-KukPets and animal-assisted intervention sessions have shown to be beneficial for humans' mental, social, and physical health. However, for specific populations, factors such as hygiene restrictions, allergies, and care and resource limitations reduce interaction opportunities. In parallel, understanding the capabilities of animals' technological representations, such as robotic and digital forms, have received considerable attention and has fueled the utilization of many of these technological representations. Additionally, recent advances in augmented reality technology have allowed for the realization of virtual animals with flexible appearances and behaviors to exist in the real world. In this demo, we present a companion virtual dog in augmented reality that aims to facilitate a range of interactions with populations, such as children and older adults.We discuss the potential benefits and limitations of such a companion and propose future use cases and research directions.