WeightShift: Accelerating Animation at Framestore with Physics
Date
2020Author
Chapman, Danny
Daoust, Tim
Ormos, Andras
Lewis, Joseph
Metadata
Show full item recordAbstract
Framestore and WeightShift created a full-body physics simulation to deliver art-directed shots in highly dynamic scenarios in several days instead of several weeks. Our technique combines ragdoll simulation and keyframe animation in a new control scheme that is integrated in a standard Maya rig to produce a hybrid simulation workflow. The new workflow was used in over 50 completed shots, and is in production on numerous current projects. In this session we share our experience with full-body simulation, and discuss the numerous advantages and challenges of the technique.
BibTeX
@inproceedings {10.2312:sca.20201219,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Showcases},
editor = {Holden, Daniel},
title = {{WeightShift: Accelerating Animation at Framestore with Physics}},
author = {Chapman, Danny and Daoust, Tim and Ormos, Andras and Lewis, Joseph},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-3-03868-129-8},
DOI = {10.2312/sca.20201219}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Showcases},
editor = {Holden, Daniel},
title = {{WeightShift: Accelerating Animation at Framestore with Physics}},
author = {Chapman, Danny and Daoust, Tim and Ormos, Andras and Lewis, Joseph},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-3-03868-129-8},
DOI = {10.2312/sca.20201219}
}