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dc.contributor.authorEhmann, Stephen A.en_US
dc.contributor.authorLin, Ming C.en_US
dc.date.accessioned2015-02-16T11:06:15Z
dc.date.available2015-02-16T11:06:15Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00543en_US
dc.description.abstractThe need to perform fast and accurate proximity queries arises frequently in physically-based modeling, simulation, animation, real-time interaction within a virtual environment, and game dynamics. The set of proximity queries include intersection detection, tolerance verification, exact and approximate minimum distance computation, and (disjoint) contact determination. Specialized data structures and algorithms have often been designed to perform each type of query separately. We present a unified approach to perform any of these queries seamlessly for general, rigid polyhedral objects with boundary representations which are orientable 2-manifolds. The proposed method involves a hierarchical data structure built upon a surface decomposition of the models. Furthermore, the incremental query algorithm takes advantage of coherence between successive frames. It has been applied to complex benchmarks and compares very favorably with earlier algorithms and systems.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAccurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decompositionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00543en_US
dc.identifier.pages500-511en_US


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