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Hybrid Simulation of Deformable Solids
(The Eurographics Association, 2007)
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, e.g. collision, plasticity and fracture. ...
Simulating Speech with a Physics-Based Facial Muscle Model
(The Eurographics Association, 2006)
We present a physically based system for creating animations of novel words and phrases from text and audio input based on the analysis of motion captured speech examples. Leading image based techniques exhibit photo-real ...
Globally Coupled Collision Handling Using Volume Preserving Impulses
(The Eurographics Association, 2008)
We present a novel algorithm for collision processing on triangulated meshes. Our method robustly maintains a collision free state on complex geometries while resorting to collision resolution at time intervals often ...
Robust Quasistatic Finite Elements and Flesh Simulation
(The Eurographics Association, 2005)
Quasistatic and implicit time integration schemes are typically employed to alleviate the stringent time step restrictions imposed by their explicit counterparts. However, both quasistatic and implicit methods are subject ...
Arbitrary Cutting of Deformable Tetrahedralized Objects
(The Eurographics Association, 2007)
We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accommodate arbitrary fracture patterns, this ...