Browsing EGGH98: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1998 by Title
Now showing items 14-15 of 15
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Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC Platform
(The Eurographics Association, 1998)In the late 1990 s, graphics hardware is experiencing a dramatic board-to-chip integration reminiscent to the minicomputer-to-microprocessor revolution of the 1980 s. Today, mass-market PCs are beginning to match the 3D ... -
View-independent Environment Maps
(The Eurographics Association, 1998)Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample ...