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Hardware-Accelerated Global Illumination by Image Space Photon Mapping
(The Eurographics Association, 2009)
We describe an extension to photon mapping that recasts the most expensive steps of the algorithm - the initial and final photon bounces - as image-space operations amenable to GPU acceleration. This enables global ...
Scalable Ambient Obscurance
(The Eurographics Association, 2012)
This paper presents a set of architecture-aware performance and integration improvements for a recent screenspace ambient obscurance algorithm. These improvements collectively produce a 7x performance increase at 2560 ...
Real-time Stochastic Rasterization on Conventional GPU Architectures
(The Eurographics Association, 2010)
The paper presents a hybrid algorithm for rendering approximate motion and defocus blur with precise stochastic visibility evaluation. It demonstrates-for the first time, with a full stochastic technique-real-time performance ...
Deep G-Buffers for Stable Global Illumination Approximation
(The Eurographics Association, 2016)
We introduce a new hardware-accelerated method for constructing Deep G-buffers that is 2x-8x faster than the previous depthpeeling method and produces more stable results. We then build several high-performance shading ...