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Scalable Ambient Obscurance
(The Eurographics Association, 2012)
This paper presents a set of architecture-aware performance and integration improvements for a recent screenspace ambient obscurance algorithm. These improvements collectively produce a 7x performance increase at 2560 ...
Deep G-Buffers for Stable Global Illumination Approximation
(The Eurographics Association, 2016)
We introduce a new hardware-accelerated method for constructing Deep G-buffers that is 2x-8x faster than the previous depthpeeling method and produces more stable results. We then build several high-performance shading ...