Now showing items 1-20 of 25

    • A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency 

      Heppner, S.; Dransfeld, M.; Domik, G. (The Eurographics Association, 2016)
      Abstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The ...
    • Finite Time Steady Vector Field Topology 

      Friederici, A.; Günther, T.; Rössl, C.; Theisel, H. (The Eurographics Association, 2016)
      Vector Field Topology describes the asymptotic behavior of a flow in a vector field, i.e., the behavior for an integration time converging towards infinity. For some applications, a segmentation of the flow into areas of ...
    • A Phenomenological Approach to Integrating Gaussian Beam Properties and Speckle into a Physically-Based Renderer 

      Bergmann, Stephan; Mohammadikaji, Mahsa; Irgenfried, Stephan; Wörn, Heinz; Beyerer, Jürgen; Dachsbacher, Carsten (The Eurographics Association, 2016)
      Coherent light exhibits properties that cannot be modeled by geometrical optics. Those properties include the limited focusability of light beams and the formation of speckle patterns when coherent light is scattered or ...
    • An Interactive Information Visualization Approach to Physically-Based Rendering 

      Simons, Gerard; Ament, Marco; Herholz, Sebastian; Dachsbacher, Carsten; Eisemann, Martin; Eisemann, Elmar (The Eurographics Association, 2016)
      In this work, we present a novel information visualization tool to gain insight into the light transport in a physically-based rendering setting. The tool consists of a sampling-based data reduction technique, an extended ...
    • Topological Triangle Sorting for Predefined Camera Paths 

      Weber, Christoph; Stamminger, Marc (The Eurographics Association, 2016)
      We present a preprocessing pipeline for triangle meshes that topologically sorts all triangles for a given camera and scene animation in front-to-back or back-to-front order. This allows us to efficiently render a given ...
    • Icosahedral Maps for a Multiresolution Representation of Earth Data 

      Jubair, Mohammad Imrul; Alim, Usman; Röber, Niklas; Clyne, John; Mahdavi-Amiri, Ali (The Eurographics Association, 2016)
      The icosahedral non-hydrostatic (ICON) model is a digital Earth model based on an icosahedral representation and used for numerical weather prediction. In this paper, we introduce icosahedral maps that are designed to fit ...
    • An Interactive Appearance Model for Microscopic Fiber Surfaces 

      Velinov, Zdravko; Hullin, Matthias B. (The Eurographics Association, 2016)
      Modeling and rendering the appearance of fabrics remains one of the most challenging research topics in computer graphics. Today's most advanced models are based on volumetric fiber distributions, obtained from advanced ...
    • Reflection Separation in Light Fields based on Sparse Coding and Specular Flow 

      Sulc, Antonin; Alperovich, Anna; Marniok, Nico; Goldluecke, Bastian (The Eurographics Association, 2016)
      We present a method to separate a dichromatic reflection component from diffuse object colors for the set of rays in a 4D light field such that the separation is consistent across all subaperture views. The separation model ...
    • Gloss Editing in Light Fields 

      Gryaditskaya, Yulia; Masia, Belen; Didyk, Piotr; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2016)
      With the improvement of both acquisition techniques, and computational and storage capabilities, we are witnessing an increasing presence of multidimensional scene representations. Two-dimensional, conventional images are ...
    • Artistic Composition for Painterly Rendering 

      Lindemeier, Thomas; Spicker, Marc; Deussen, Oliver (The Eurographics Association, 2016)
      We present a technique for painterly renderings that follows a decomposition of the canvas into a set of regions and layers (coarse to fine). The regions reflect the spatial arrangement of the composition and the order in ...
    • Matting with Sequential Pair Selection Using Graph Transduction 

      Al-Kabbany, Ahmad; Dubois, Eric (The Eurographics Association, 2016)
      We are concerned with the natural image matting problem, where the goal is to estimate the partial opacity of a foreground object so that it can be softly segmented from a background. In sampling-based matting techniques, ...
    • A Framework for Interactive Realtime Image Editing 

      Hell, Benjamin; Mühlhausen, Moritz; Magnor, Marcus (The Eurographics Association, 2016)
      We present a complete framework for interactive image editing with a focus on quickly obtaining results based on user input via brushstrokes. The goal is to show feedback to changing input in realtime while maintaining ...
    • PEEP: Perceptually Enhanced Exploration of Pictures 

      Agus, Marco; Villanueva, Alberto Jaspe; Pintore, Giovanni; Gobbetti, Enrico (The Eurographics Association, 2016)
      We present a novel simple technique for rapidly creating and presenting interactive immersive 3D exploration experiences of 2D pictures and images of natural and artificial landscapes. Various application domains, ranging ...
    • Real-time Novel-view Synthesis for Volume Rendering Using a Piecewise-analytic Representation 

      Lochmann, Gerrit; Reinert, Bernhard; Buchacher, Arend; Ritschel, Tobias (The Eurographics Association, 2016)
      Novel-view synthesis can be used to hide latency in a real-time remote rendering setup, to increase frame rate or to produce advanced visual effects such as depth-of-field or motion blur in volumes or stereo and light field ...
    • Variable Length Coding for GPU-Based Direct Volume Rendering 

      Guthe, Stefan; Goesele, Michael (The Eurographics Association, 2016)
      The sheer size of volume data sampled in a regular grid requires efficient lossless and lossy compression algorithms that allow for on-the-fly decompression during rendering. While all hardware assisted approaches are based ...
    • Singularities of the Inertial Flow Map Gradient 

      Günther, Tobias; Theisel, Holger (The Eurographics Association, 2016)
      Inertial particles are finite-sized objects that are carried by flows, for example sand particles in air. In contrast to massless tracer particles, the trajectories of inertial particles can intersect in space-time. When ...
    • Scene Structure Inference through Scene Map Estimation 

      Hueting, Moos; Patraucean, Viorica; Ovsjanikov, Maks; Mitra, Niloy J. (The Eurographics Association, 2016)
      Understanding indoor scene structure from a single RGB image is useful for a wide variety of applications ranging from the editing of scenes to the mining of statistics about space utilization. Most efforts in scene ...
    • Metric Evolution Maps: Multidimensional Attribute-driven Exploration of Software Repositories 

      Silva, Renato Rodrigues Oliveira da; Vernier, Eduardo Faccin; Rauber, Paulo Eduardo; Comba, Joao L. D.; Minghim, Rosane; Telea, Alexandru C. (The Eurographics Association, 2016)
      Understanding how software entities in a repository evolve over time is challenging, as an entity has many aspects that undergo such changes. We cast this problem in a multidimensional visualization context: First, we ...
    • A Matrix-Based Visual Comparison of Time Series Sports Data 

      Beck, Fabian; Burch, Michael; Weiskopf, Daniel (The Eurographics Association, 2016)
      In sports, large amounts of data are measured and stored with the help of modern sensors and electronic devices. In particular, for endurance sports events, time-varying data are recorded and can be used to analyze the ...
    • 3D Face Reconstruction with Silhouette Constraints 

      Hu, Qiyang; Zwicker, Matthias; Favaro, Paolo (The Eurographics Association, 2016)
      In this paper we introduce silhouette constraints to improve the quality of unconstrained 3D face reconstruction. Previously, state of the art unconstrained 3D face reconstruction techniques relied solely on photometric ...