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Automatically Rigging Multi-component Characters
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
Rigging an arbitrary 3D character by creating an animation skeleton is a time-consuming process even for experienced animators. In this paper, we present an algorithm that automatically creates animation rigs for multicomponent ...
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
We present a system that allows new shapes to be created by blending between shapes taken from a database. We treat the shape as a composition of parts; blending is performed by recombining parts from different shapes ...