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Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
(The Eurographics Association, 2015)
Physically correct rendering of environment illumination has been a long-standing challenge in interactive graphics, since Monte-Carlo ray-tracing requires thousands of rays per pixel. We propose accurate filtering of a ...
NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting
(The Eurographics Association, 2021)
Human portraits exhibit various appearances when observed from different views under different lighting conditions. We can easily imagine how the face will look like in another setup, but computer algorithms still fail on ...
Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition
(The Eurographics Association, 2018)
Intrinsic image decomposition is the process of separating the reflectance and shading layers of an image, which is a challenging and underdetermined problem. In this paper, we propose to systematically address this problem ...
Gradient-Domain Vertex Connection and Merging
(The Eurographics Association, 2017)
Recently, gradient-domain rendering techniques have shown great promise in reducing Monte Carlo noise and improving overall rendering efficiency. However, all existing gradient-domain methods are built exclusively on top ...
Human Hair Inverse Rendering using Multi-View Photometric data
(The Eurographics Association, 2021)
We introduce a hair inverse rendering framework to reconstruct high-fidelity 3D geometry of human hair, as well as its reflectance, which can be readily used for photorealistic rendering of hair. We take multi-view photometric ...
Spatiotemporal Blue Noise Masks
(The Eurographics Association, 2022)
Blue noise error patterns are well suited to human perception, and when applied to stochastic rendering techniques, blue noise masks can minimize unwanted low-frequency noise in the final image. Current methods of applying ...