Now showing items 1-9 of 9

    • Consistent Scene Editing by Progressive Difference Images 

      Günther, Tobias; Grosch, Thorsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Even though much research was dedicated to the acceleration of consistent, progressive light transport simulations, the computation of fully converged images is still very time-consuming. This is problematic, as for the ...
    • Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations 

      Dupuy, Jonathan; Heitz, Eric; Iehl, Jean-Claude; Poulin, Pierre; Ostromoukhov, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of ...
    • Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations 

      Reich, Andreas; Günther, Tobias; Grosch, Thorsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Progressive light transport simulations aspire a physically-based, consistent rendering to obtain visually appealing illumination effects, depth and realism. Thereby, the handling of large scenes is a difficult problem, ...
    • Improved Half Vector Space Light Transport 

      Hanika, Johannes; Kaplanyan, Anton; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper, we present improvements to half vector space light transport (HSLT) [KHD14], which make this approach more practical, robust for difficult input geometry, and faster. Our first contribution is the computation ...
    • Manifold Next Event Estimation 

      Hanika, Johannes; Droske, Marc; Fascione, Luca (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present manifold next event estimation (MNEE), a specialised technique for Monte Carlo light transport simulation to render refractive caustics by connecting surfaces to light sources (next event estimation) across ...
    • Path-space Motion Estimation and Decomposition for Robust Animation Filtering 

      Zimmer, Henning; Rousselle, Fabrice; Jakob, Wenzel; Wang, Oliver; Adler, David; Jarosz, Wojciech; Sorkine-Hornung, Olga; Sorkine-Hornung, Alexander (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Renderings of animation sequences with physics-based Monte Carlo light transport simulations are exceedingly costly to generate frame-by-frame, yet much of this computation is highly redundant due to the strong coherence ...
    • Portal-Masked Environment Map Sampling 

      Bitterli, Benedikt; Novák, Jan; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a technique to e ciently importance sample distant, all-frequency illumination in indoor scenes. Standard environment sampling is ine cient in such cases since the distant lighting is typically only visible ...
    • Stochastic Soft Shadow Mapping 

      Liktor, Gabor; Spassov, Stanislav; Mückl, Gregor; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper, we extend the concept of pre-filtered shadow mapping to stochastic rasterization, enabling real-time rendering of soft shadows from planar area lights. Most existing soft shadow mapping methods lose important ...
    • Unifying Color and Texture Transfer for Predictive Appearance Manipulation 

      Okura, Fumio; Vanhoey, Kenneth; Bousseau, Adrien; Efros, Alexei A.; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Recent color transfer methods use local information to learn the transformation from a source to an exemplar image, and then transfer this appearance change to a target image. These solutions achieve very successful results ...