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Template-Based 3D Non-Rigid Shape Estimation from Monocular Image Sequences
(The Eurographics Association, 2017)
This paper addresses the problem of reconstructing non-rigid 3D geometries from temporal image sequences captured with only a single camera under full perspective projection. Without the knowledge of a shape deformation ...
Fine-Scale Editing of Continuous Volumes using Adaptive Surfaces
(The Eurographics Association, 2013)
Many fields of science such as astronomy and astrophysics require the visualization and editing of smooth, continuous volume data. However, current high-level approaches to volume editing concentrate on segmentable volume ...
Simulation of Water Condensation based on a Thermodynamic Approach
(The Eurographics Association, 2015)
We introduce a novel approach for physically based simulation of water drops on surfaces considering the thermodynamical laws like mixing temperature, specific heat capacity, water vapor, saturation, and additional material ...
Resolving Twisted Surfaces within an Iterative Refinement Surface Reconstruction Approach
(The Eurographics Association, 2012)
We present a method which resolves twisted surface regions within a surface reconstruction approach that uses local refinement operations to iteratively fit a surface into an unorganized point cloud. We show that this local ...
Optimized Canonical Coordinate Frames for 3D Object Normalization
(The Eurographics Association, 2012)
In this paper, we describe a method to optimize an orthogonal system of axes for 3D objects in order to perform normalization with respect to orientation and scale. An energy function evaluates the quality of a system by ...
Geodesic Iso-Curve Signature
(The Eurographics Association, 2016)
During the last decade a set of surface descriptors have been presented describing local surface features. Recent approaches [COO15] have shown that augmenting local descriptors with topological information improves the ...
Structure-aware Stylization of Mountainous Terrains
(The Eurographics Association, 2017)
We present a method for the stylization of mountainous terrains that allows creating abstract representations in different rendering styles. Our method consists of two major components: structure-aware terrain filtering ...
A Thin Shell Approach to the Registration of Implicit Surfaces
(The Eurographics Association, 2013)
Frequently, one aims at the co-registration of geometries described implicitly by images as level sets. This paper proposes a novel shape sensitive approach for the matching of such implicit surfaces. Motivated by physical ...
Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction
(The Eurographics Association, 2015)
Fitting a facial template model to 3D-scanner data is a powerful technique for generating face avatars, in particular in the presence of noisy and incomplete measurements. Consequently, there are many approaches for the ...
Instant Level-of-Detail
(The Eurographics Association, 2011)
Highly detailed models are commonly used in computer games and other interactive rendering applications. In this context, static levels-of-detail are frequently used to achieve real-time frame rates. While this is a simple ...