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dc.contributor.authorGain, Jamesen_US
dc.contributor.authorLong, Harryen_US
dc.contributor.authorCordonnier, Guillaumeen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:25:38Z
dc.date.available2017-04-22T16:25:38Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13107
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13107
dc.description.abstractOne challenge in portraying large-scale natural scenes in virtual environments is specifying the attributes of plants, such as species, size and placement, in a way that respects the features of natural ecosystems, while remaining computationally tractable and allowing user design. To address this, we combine ecosystem simulation with a distribution analysis of the resulting plant attributes to create biome-specific databases, indexed by terrain conditions, such as temperature, rainfall, sunlight and slope. For a specific terrain, interpolated entries are drawn from this database and used to interactively synthesize a full ecosystem, while retaining the fidelity of the original simulations. A painting interface supplies users with semantic brushes for locally adjusting ecosystem age, plant density and variability, as well as optionally picking from a palette of precomputed distributions. Since these brushes are keyed to the underlying terrain properties a balance between user control and real-world consistency is maintained. Our system can be be used to interactively design ecosystems up to 5x5 km2 in extent, or to automatically generate even larger ecosystems in a fraction of the time of a full simulation, while demonstrating known properties from plant ecology such as succession, self-thinning, and underbrush, across a variety of biomes.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree
dc.subjectdimensional graphics and realism
dc.titleEcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystemsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersProcedural and Interactive Nature
dc.description.volume36
dc.description.number2
dc.identifier.doi10.1111/cgf.13107
dc.identifier.pages063-073


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