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Deep Screen Space for Indirect Lighting of Volumes
(The Eurographics Association, 2014)
We present a method to render approximate indirect light transport from surfaces to volumes which is fully dynamic with respect to geometry, the medium and the main light sources, running at interactive speed. This is ...
Progressive Spectral Ray Differentials
(The Eurographics Association, 2014)
Light travelling though refractive objects can lead to beautiful colourful illumination patterns resulting from dispersion on the object interfaces. While this can be accurately simulated by stochastic Monte-Carlo methods, ...
Real-time Reflective and Refractive Novel-view Synthesis
(The Eurographics Association, 2014)
We extend novel-view image synthesis from the common diffuse and opaque image formation model to the reflective and refractive case. Our approach uses a ray tree of RGBZ images, where each node contains one RGB light path ...
Manipulating Refractive and Reflective Binocular Disparity
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Presenting stereoscopic content on 3D displays is a challenging task, usually requiring manual adjustments. A number of techniques have been developed to aid this process, but they account for binocular disparity of surfaces ...
Spectral Ray Differentials
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Light refracted by a dispersive interface leads to beautifully colored patterns that can be rendered faithfully with spectral Monte-Carlo methods. Regrettably, results often suffer from chromatic noise or banding, requiring ...