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GPU Simulation of Finite Element Facial Soft-Tissue Models
(The Eurographics Association, 2013)
Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing ...
CAVAST: The Crows Animation, Visualization, and Simulation Testbed
(The Eurographics Association, 2014)
Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to ...
Implicit Integration for Particle-based Simulation of Elasto-Plastic Solids
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a novel particle-based method for stable simulation of elasto-plastic materials. The main contribution of our method is an implicit numerical integrator, using a physically-based model, for computing particles ...
Animated 3D Line Drawings with Temporal Coherence
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Producing traditional animation is a laborious task where the key drawings are first drawn by artists and thereafter inbetween drawings are created, whether it is by hand or computer-assisted. Auto-inbetweening of these ...
An Interactive Algorithm for Virtual Patient Positioning
(The Eurographics Association, 2015)
In the last years, Virtual Reality medical simulators are gaining importance, training new physicians in a safe environment. In order to improve the trainees' skills, these applications let them perform a specific medical ...
Synthetic Controllable Turbulence Using Robust Second Vorticity Confinement
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Capturing fine details of turbulence on a coarse grid is one of the main tasks in real-time fluid simulation. Existing methods for doing this have various limitations. In this paper, we propose a new turbulence method that ...
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present graphics processing unit (GPU) data structures and algorithms to efficiently solve sparse linear systems that are typically required in simulations of multi-body systems and deformable bodies. Thereby, we introduce ...
Makeup Lamps: Live Augmentation of Human Faces via Projection
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We propose the first system for live dynamic augmentation of human faces. Using projector-based illumination, we alter the appearance of human performers during novel performances. The key challenge of live augmentation ...
Character-Object Interaction Retrieval Using the Interaction Bisector Surface
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
In this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object ...
Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We address the problem of making human motion capture in the wild more practical by using a small set of inertial sensors attached to the body. Since the problem is heavily under-constrained, previous methods either use a ...