Search
Now showing items 1-5 of 5
Real-time Deblocked GPU Rendering of Compressed Volumes
(The Eurographics Association, 2014)
The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the ...
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware ...
Real-time Content Adaptive Depth Retargeting for Light Field Displays
(The Eurographics Association, 2015)
Light field display systems present visual scenes using a set of directional light beams emitted from multiple light sources as if they are emitted from points in a physical scene. These displays offer better angular ...
Multispectral RTI Analysis of Heterogeneous Artworks
(The Eurographics Association, 2017)
We propose a novel multi-spectral reflectance transformation imaging (MS-RTI) framework for the acquisition and direct analysis of the reflectance behavior of heterogeneous artworks. Starting from free-form acquisitions, ...
A TaLISMAN: Automatic Text and LIne Segmentation of historical MANuscripts
(The Eurographics Association, 2014)
Historical and artistic handwritten books are valuable cultural heritage (CH) items, as they provide information about tangible and intangible cultural aspects from the past. Massive digitization projects have made these ...