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Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering
(The Eurographics Association, 2010)
We describe an edge-directed optimization-based method for volumetric data supersampling. The method is based on voxel splitting and iterative refinement performed with a greedy optimization driven by the smoothing of ...
Towards Advanced Volumetric Display of the Human Musculoskeletal System
(The Eurographics Association, 2008)
We report on our research results on effective volume visualization techniques for medical and anatomical data. Our volume rendering approach employs GPU accelerated out-of-core direct rendering algorithms to fully support ...
An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions
(The Eurographics Association, 2010)
We report on a real-time application supporting fast, realistic real-time rendering of asteroid datasets, as well as collision detection and response between the asteroid and prototype robotic surface exploration vehicles. ...
Two Examples of GPGPU Acceleration of Memory-intensive Algorithms
(The Eurographics Association, 2010)
The advent of GPGPU technologies has allowed for sensible speed-ups in many high-dimension, memory-intensive computational problems. In this paper we demonstrate the e ectiveness of such techniques by describing two ...
Visual Enhancements for Improved Interactive Rendering on Light Field Displays
(The Eurographics Association, 2011)
Rendering of complex scenes on a projector-based light field display requires 3D content adaptation in order to provide comfortable viewing experiences in all conditions. In this paper we report about our approach to improve ...
Interactive Construction and Animation of Layered Elastically Deformable Characters
(Blackwell Publishers Ltd and the Eurographics Association, 1998)
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an immersive 3D direct manipulation interface, ...
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications
(Blackwell Publishers Ltd and the Eurographics Association, 1999)
Virtual reality systems provide realistic look and feel by seamlessly integrating three-dimensional input and output devices. One software architecture approach to constructing such systems is to distribute the application ...
Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
We present an algorithm for simulating global illumination in scenes composed of highly tessellated objects withdiffuse or moderately glossy reflectance. The solution method is a higher order extension of the face cluster ...
A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds
(The Eurographics Association, 2007)
We present a practical approach for developing interactive environments that allows humans to interact with large complex 3D models without them having to manually operate input devices. The system provides support for ...
Medical Visualization with New Generation Spatial 3D Displays
(The Eurographics Association, 2007)
In this paper the capabilities of a modern spatial 3D display are exploited for medical visualization tasks. The systemgives multiple viewers the illusion of seeing virtual objects floating at fixed physical locations. The ...