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Local Volume Preservation for Skinned Characters
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned characters. As usual, the character is ...
Untangling Layered Garments: An Implicit Approach
(The Eurographics Association, 2018)
The efficient animation of layers of garments is a challenging task, as it requires handling collisions and contacts between multiple thin surfaces, which may be difficult to untangle once inter-penetrations have occurred. ...
Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
(The Eurographics Association, 2016)
In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...
Folded Paper Geometry from 2D Pattern and 3D Contour
(The Eurographics Association, 2011)
Folded paper exhibits very characteristic shapes, due to the presence of sharp folds and to exact isometry with a given planar pattern. Therefore, none of the physically-based simulators developed so far can handle paper-like ...
Towards Developable Products from a Sketch
(The Eurographics Association, 2017)
Developable surfaces are surfaces that can be unfolded onto a plane, without distortion, and are widely used in industry. We propose an end-to-end system for the interactive modeling of developable objects from a single ...
Replaceable Substructures for Efficient Part-Based Modeling
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
A popular mode of shape synthesis involves mixing and matching parts from different objects to form a coherent whole. The key challenge is to efficiently synthesize shape variations that are plausible, both locally and ...
SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds
(The Eurographics Association, 2021)
When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly.We propose a method for modeling such two-ways interactions in ...
Velocity Skinning for Real-time Stylized Skeletal Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a ...
Progressive and Efficient Multi-Resolution Representations for Brain Tractograms
(The Eurographics Association, 2018)
Current tractography methods generate tractograms composed of millions of 3D polylines, called fibers, making visualization and interpretation extremely challenging, thus complexifying the use of this technique in a clinical ...
Exact volume preserving skinning with shape control
(ACM SIGGRAPH / Eurographics Association, 2009)
In the real world, most objects do not loose volume when they deform: they may for instance compensate a local compression by inflating in the orthogonal direction, or, in the case of a character, preserve volume through ...