Search
Now showing items 1-10 of 308
Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules
(The Eurographics Association, 2013)
We present a novel geometry-based method for computing asymmetric tunnels and voids in proteins, approximating their real shape with selected precision. Our method combines ideas from Voronoi and grid based approaches for ...
Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
Guided Real-Time Scanning of Indoor Objects
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Advances in 3D acquisition devices provide unprecedented opportunities for quickly scanning indoor environments. Such raw scans, however, are often noisy, incomplete, and significantly corrupted, making semantic scene ...
A Procedural Modeling System for the Creation of Huge Models
(The Eurographics Association, 2012)
This paper presents a new general purpose procedural geometrical modeling system. It is focused on providing flexibility, modularity and scalability. Furthermore, it is taylored to manage huge geometric models, with millions ...
Computing Curve Skeletons from Medial Surfaces of 3D Shapes
(The Eurographics Association, 2012)
Skeletons are powerful shape descriptors with many applications in shape processing, reconstruction and matching. In this paper we show that in 3D, curve skeletons can be extracted from surface skeletons in the same manner ...
Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings
(The Eurographics Association, 2012)
This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas ...
Lineal Hull: Two Algorithms for Convex Hull
(The Eurographics Association, 2012)
This poster proposes a concept that improves the existing algorithms for convex hull. This concept can be applied whether the initial points are sorted or not. The results show a comparation with Quick-Hull (QH) [BDH96]
Real-time Inextensible Hair with Volume and Shape
(The Eurographics Association, 2015)
Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
ShapeGenetics: Using Genetic Algorithms for Procedural Modeling
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
In this paper, we show that genetic algorithms (GA) can be used to control the output of procedural modeling algorithms. We propose an efficient way to encode the choices that have to be made during a procedural generation ...
Fully Spectral Partial Shape Matching
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We propose an efficient procedure for calculating partial dense intrinsic correspondence between deformable shapes performed entirely in the spectral domain. Our technique relies on the recently introduced partial functional ...