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Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Digitally sculpting 3D human faces is a very challenging task. It typically requires either 1) highly-skilled artists using complex software packages for high quality results, or 2) highly-constrained simple interfaces for ...
Facial Animation with Disentangled Identity and Motion using Transformers
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose a 3D+time framework for modeling dynamic sequences of 3D facial shapes, representing realistic non-rigid motion during a performance. Our work extends neural 3D morphable models by learning a motion manifold ...