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Fast and Simple Agglomerative LBVH Construction
(The Eurographics Association, 2014)
This paper continues the long-standing tradition of gradually improving the construction speed of spatial acceleration structures using sorted Morton codes. Previous work on this topic forms a clear sequence where each new ...
Real-time Collision Detection with Two-level Spatial Hashing on GPU
(The Eurographics Association, 2014)
In this paper, a two-level parallel spatial hashing method is presented for real-time collision detection of deformable objects based on modern GPU architecture. The second-level of spatial hashing is used to improve the ...
On the Suitability of Connectivity-Extended Local Embedding for Drawing Multivariate Graphs
(The Eurographics Association, 2014)
Multivariate networks are present in various domains such as biology, or social science. In such networks, the nodes often have several quantitative attributes, which determine similarity of nodes (e.g., person's characteristics ...
New Techniques for Hand Pose Estimation Based on Kinect Depth Data
(The Eurographics Association, 2014)
In this paper we present new techniques for extension and improvement of approaches to markerless 3D hand pose estimation: A new algorithm for finger segmentation in point clouds of hands is presented which makes use of ...
Quantitative Analysis of Voxel Raytracing Acceleration Structures
(The Eurographics Association, 2014)
In this work, we provide a comprehensive analysis of GPU acceleration structures for voxel raytracing. We compare the commonly used octrees to BVH and KD trees, which are the standard in GPU triangle raytracing. Evaluating ...
Laying the Foundations for an Information System Dedicated to Heritage Building Degradation Monitoring Based on the 2D/3D Semantic Annotation of Photographs
(The Eurographics Association, 2014)
In the last decade many 3D digitization techniques have emerged allowing the generation of dense and precise digital representations of historical building. However, regardless their level of geometric accuracy or visual ...
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
(The Eurographics Association, 2014)
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game ...
A Survey of GPU-Based Large-Scale Volume Visualization
(The Eurographics Association, 2014)
This survey gives an overview of the current state of the art in GPU techniques for interactive large-scale volume visualization. Modern techniques in this field have brought about a sea change in how interactive visualization ...
Eliciting Multi-touch Selection Gestures for Interactive Data Graphics
(The Eurographics Association, 2014)
We report the results of a study in which we elicited selection gestures for multi-touch data graphics. The selectionof data items is a common and extremely important form of interaction with data graphics, and serves as ...
Exploring Simulation in Sensor Network Models
(The Eurographics Association, 2014)
Simulation is an important measure to estimate different properties of a planned network such as throughput and cost. However, many parameters need to be adjusted to approximate real-world conditions properly. In this paper ...